Monday, 2 March 2009

Darkfall down, L4D blog and Dawn of War 2 Review

Hello.

Darkfall.
Good weekend? Playing Darkfall Online? If you are, your one of the lucky ones as there's still no update on an ETA when the game is for sale to the rest of us.

Left4Dead.
Epic fail on friday night during our Left4Dead league match, we got trounced, royally, which was a bit of a surprise considering we'd been getting cocky the past couple of matches, due to convincing wins. This night however was a different story, an excellent team, so good, I forget their name. Their cliff side ambush on Blood Harvest finale failed though, as we use that one ourselves (You can email me at trevormorris@thenoobzone.com for any infomation on that one, it's won a game here and there for us.), you have to see the small victories sometimes, especially when you fucking suck.

Dawn of War 2 Review.
Other then that, I'm slogging my way through Dawn of War 2, which is bastard hard as far as I'm concerned(The cries of noob! can continue, look at the blog title, twat.) but very enjoyable, you basically get a maximum of 4 squads to play with(I have a choice of 5 altogether, I'm hoping for more later on.) and lots of wargear you make over the course of the levels themselves(Kill more mobs to win more prizes kids!), plus you make experience of the killing and completion of each level.

It's not a bad way to do a game, but those of you that have played the original and were looking forward to more, or different units than the first, don't bother. It's a totally different beast, likely because they still want to retain their crowdbase for the first game. The units that are there are familier but much more powerful when you micromanage them. If you don't like micromanagement, you will struggle at liking DOW2. Personally, I quite like the idea of micromanagement, I'm just completely shit at it.

It plays a bit like those missions in other RTS's that don't allow you a base, and it works for the most part. It's already a little repetitive, but getting items during the levels and leveling up and putting points into skills counteracts this in a way as it becomes fun planning your units destructive future.
However, your not going to specialise out of any comfort zones that your squads have a pre-disposition towards, for instance, that devestator squad with the big fuck-off machine gun isn't going to make it very far with a chainsword and pistol, no matter how many points you put into melee skills, their not going to be opening as many cans of whup-arse as they could with a big fuck-off machine gun, or a big fuck-off missle launcher, you get the general idea.

Could have been far better if they just gave you bog standerd squads with more skill-trees, so you actually did mix it up a bit.

Multiplayer isn't something I have much experience with, or skill. A skirmish is alright for a laugh, and indeed, will be the only way you'll get to play as one of the other three races as well. Don't expect any of them to get a single player story anytime in the future ether, DOW was the same here, it's all Imperium with the story lines.(Big mistake if you ask me, who wouldn't want to play as the zerg, um I mean Tyranids, or the Elves, sorry, Eldar, even those Orc's, sorry, Orks?)

Perhaps I'll be proven wrong, and more single player elements will be added for the other races.

Total score outta ten = 8.25, I'll adjust after I've played multiplayer a bit more.


Anyway, thats the bullocks(Amongst other stuff.) I've been upto at the weekend, had a game of 40k as well, but thats another story

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